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Interview: Dylan Jones, co-founder of Gamenest

At Game&Type we want to share the perspectives of the people making our games. This is the first in a series of interviews that aim to shed some light on the role of typography and user interface in the video game industry.

Dylan Jones is a game designer and co-founder of Gamenest, a coworking space for indie game developers in San Francisco. We spoke about his design process, the role of good game UI and the challenges of implementing it.

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